You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The.. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
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These effects do not "actually exist" in 5e, but they do still "basically exist" as you can find no monsters with a 0 in any stat. There are a lot of monsters with 1, but they're things that should have 1 in that stat (1 int on plants/constructs, 1 str on seahorses and frogs, 1 dex on plants, etc.). 'Feeblemind. DnD 5e Spells. The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1..