They are kind of like regular pips, but they allow you use to use shadow magic, which unlocks during Khrysalis. There is a seperate pip rating for them called Shadow rating.. Re: When Do We Get Shadow Spells/pips? Spoiler warning! Shadow magic is alluded to/mentioned at the start of the second story arch; however, isn't available for players to learn until you reach a certain point in Khrysalis which is the last world in the second story arc.
This reveal means that shadow pip chance is the first combat dependent stat we have seen in Wizard101. Instead of being an unchanging number, shadow pip chance is a dynamic value that differs each round in combat. So far, we know that the 2 major influences on your shadow pip chance are the current round in combat and previously generated shadow pips. How do these two factors affect shadow pip.. 1.1 Shadow Fiend 1.2 Shadow Sentinel 1.3 Shadow Shrike 1.4 Shadow Nova 1.5 Shadow Seraph 1.6 Shadow Shepherd 1.7 Shadow Trickster 1.8 Dark Fiend 1.9 Dark Sentinel 1.10 Dark Shrike 1.11 Dark Nova 1.12 Dark Seraph 1.13 Dark Shepherd 1.14 Dark Trickster 2 Shadow Spells from Other Trainers 2.1 Dark Surge 2.2 Donate Shadow. Categories: Spells.